A Greek-myth action RPG — in development

Embers of Olympus

The dark, loot-driven soul of Diablo, with the feel of World of Warcraft — set in a real, mythic Greece of the twelve gods. You play Myrra, and the world is the hook.

No release date yet. This site tells the story of what we're building — and how.

Diablo darkness, Greek

Sun-bleached temples and ruins turning ominous. Moody, shadowed, gritty — Diablo 2's colouring poured over Ancient Greece.

Loot you chase

A full ARPG loot loop: rarity tiers, random affixes rolled on drops, and a few uniques and sets worth hunting.

Three classes

Hoplite, Archer and Oracle — the classic trinity, all cleanly Greek, each with its own skill tree and its own feel.

A real, mythic Greece

The setting is the game: the land, the twelve gods, and a story that starts with a human problem and reveals a divine cause.

The idea that makes this different

Built with AI, as much as humanly possible

One developer and AI as the team. AI writes the code, makes the concept art, textures, UI and promo, and helps design the whole thing. A human still installs the engine, judges whether it's fun, and does the parts AI can't. That honest split is the story we're telling as we build it in the open.

See how we use AI

Follow the build

Embers of Olympus is early and honest about it. Come along for the making of a Greek-myth ARPG — one gate at a time, on video.

Devlog #2 is out now on YouTube.