The Books
The world ships with its fiction
Embers of Olympus was written before it was built. The game and the books share one canon — but the first game release stands alone and asks you to read nothing.
The companion book
A standalone book written to pull readers into the world and hand the game a ready-made audience. It shares canon with the game but tells its own story — a way into mythic Greece that works whether or not you ever pick up a controller.
Whether it ships bundled with the game, as a physical edition, or digitally, is a decision for closer to release.
The eight-volume canon
Behind the game sits a deeper, eight-volume series — the world's history, law and record, drafted in full. It's the reference the game is built against and the shared truth everything else has to agree with. Most of it a player will never need to read; all of it is why the world feels like it was already there.
Like the game, the books lean on AI in the making — drafted, shaped and built with it, then held to the world's canon by a human editor.
One world, told two ways
The game is the place; the books are the memory. Both are being made the same way — with AI, in the open.