Gemini files (ver 2 and ver 3 have the same text) are in this folder. Ours: ..\04-Boss-Area-Mouth-of-the-Ploutonion.pdf and ..\..\Area TODO\04-Boss-Area-Mouth-of-the-Ploutonion-TODO.md. In-engine today: Area TODO\screenshots\boss-arena-now-front.png and boss-arena-now-maw.png.
Same in both
Doric door frame in a rock-cut cliff; bronze krater fused to the door with offering hands; black basalt floor with a meander border; pools with stone rims; tomb doors in the cliff as add spawners; same boss mechanics (pools, Grasping Toll, Pull in phase 2, adds every 15 s).
Only in ours
Story and tone; Cold Exhale; difficulty tiers; Acheron and Charon's landing; Elpenor figure; Greek display names; period checklist (Attic alphabet, no skeletons, no magic circles); Act 5 descent idea.
Only in Gemini
Concept picture (waterfall of blue light behind the krater, white cypress, torches, stele); decal colour code (red lethal, blue slow); Unity steps (cliff mesh, NavMesh hole under the boss, projector decals, audio per cast).
Problems in the Gemini picture
Stele lettering is gibberish and not Attic letters; neon blue waterfall (our rule: cold, not neon); crest and muscle cuirass on the player are fine but not our class look; krater too large to be fightable at the door (needs a fight ground in front).
Redesign plan (mechanics, arena size, cracks and tests unchanged)
- Maw: replace the Meshy ring (curved claws, glowing blue disc) with a built Doric doorway plus a bronze krater with hands on the rim; remove the "bone hand" model.
- Floor: black basalt slabs, meander border; replace the glowing rune-like ring with a plain meander band; pools as dark cisterns with white stone rims.
- Cliffs: limestone faces, niches with lamps and figurines, rock-cut steps, tomb doors at the two add cracks, white cypress and a stele at the left of the gate.
- Acheron: black stream channel toward the door, Charon's landing, half-sunk hull, obols.
- Colour: cold grey-blue, torches and lamps warm, no neon.
- Display names: The Gates of Plouton, the Krater, Lethe Pools, the Acheron, the tomb mouths, the Unburied. Ids unchanged.
- Kill beat: hands fold, light goes out, a plemochoe is left on the threshold.