Gemini: Zone B Design Guide v2 and v3 (identical text) in this folder. Ours: ..\03-Zone-B-Sacred-Grove.pdf and Area TODO\03-Zone-B-Sacred-Grove-TODO.md. In-engine today: Area TODO\screenshots\zone-b-now-*.png.
Same in both
Aleppo pine, kermes oak, cypress; the Anthrakeion (cutters' camp: charcoal clamps, stacked trunks, ox-carts) as the quest hub and waypoint; the Bomos of Demeter Chloe in a temenos wall; the thinning grove with white cypress; the Katabasis gorge with votive niches; Dryad Blights at the stumps; Pylartes at the chokepoint; horos hierou stones; ribbons and clay figures on stumps; same enemy set.
Only in ours
Story (Pheidon, Erysichthon echo, Myrra); the Hiera Hodos paved road with stelai and herms; holm oak, wild olive, plane, laurel, myrtle; a hamadryad look for the Blight (bark skin, leaf hair, carved face); Hekate Kleidouchos as the Warden; the Hermes Psychopompos herm and the Hekate Propylaia shrine; period checks (no pit saw, no wheelbarrow, no barrels).
Only in Gemini
Fog density 0.04 with a dark teal tint; Unity steps (Vegetation Studio, NavMesh obstacles at the chokepoint, audio shift from wind to subterranean hum); "Risen Hoplite" and "Underworld Eidolon" names; one concept picture (angle A).
What the zone looks like now
Dark forest, tents of cloth at the camp (not Greek: brushwood lean-tos), a wooden rail fence, glowing mushrooms and blue crystals along the trail (not in period), generic leafy trees (maple-like, not pine), rune stones, a flat black slab under the altar, the Hermes waypoint circle (now a marble door).
Redesign plan (route, quests, enemies' stats, tests unchanged)
- Wood: swap the generic trees for pine, oak and cypress shapes; remove the mushrooms and crystals; moss and pine needles on the ground.
- Anthrakeion: replace the tents with brushwood lean-tos; add domed charcoal clamps with smoke, stacked trunks, solid-wheeled ox-cart, overseer table with wax tablets.
- Bomos of Demeter Chloe: stepped altar in a low stone temenos wall, relief stele, kernoi and pinakes, pomegranate tree, sheaf with red wool, well; replace the black slab.
- Cut stumps with ribbons, clay figures, knocked-over horos hierou stones; a hamadryad tree with a carved face.
- Hiera Hodos: paved road with stelai and herms through the deep grove; white cypress, black stream, mist.
- Katabasis: rock-cut steps, votive niches, plain Doric door-frame (like the boss arena), Hekate Propylaia shrine, Hermes herm, pithos of kykeon.
- Dryad Blight as a hamadryad; Threshold Warden as Hekate Kleidouchos titled Pylartes (needs your decision).
- Names (display only): Anthrakeion, Bomos of Demeter Chloe, Katabasis, Pylartes.
Decision for the owner
Warden: Hekate Kleidouchos (a door-keeper with keys and torches; our notes recommend) or a Cerberus-shaped bronze statue (Gemini lists it as an option)?
Mockup images
Six concept mockups (made locally with Flux Schnell in ComfyUI, 2026-10-29) are in the folder Zone-B-mockups: 01 Anthrakeion camp, 02 Bomos of Demeter Chloe, 03 Hiera Hodos in the deep grove, 04 Katabasis descent, 05 Hamadryad Blight, 06 Pylartes as Hekate Kleidouchos. Mood and shape references only, not archaeology (the Doric/Ionic door frames and the crown on Hekate are loose; the 'cypress' trees in 03 are feathery).