- UI kit, cut into pieces: tools/slice_uikit.py split the sheets by their transparent gaps into 17 pieces in Assets/_Project/UI/Sprites/Pieces (copies in art-work/04-ui/pieces), plus 4 cursors at 64 px.
- UIKit.uss (imported by GameTheme.tss, 9-sliced with :root priority):
- Panel frame: bag, stash, trade, board, travel, menu, map and skill-tree windows.
- Tooltip frame: tooltips and the dialogue box.
- Stone buttons game-wide (normal / gilded hover / pressed, dark ink).
- Flagstone slot tiles: grid cells and hotbar.
- Skill-node socket rings (locked / can learn / learned / ultimate laurel) around the icons; the colonnade behind the three trees.
- Parchment quest tracker (dark ink).
- Limestone target plaque.
- Bronze boss-bar channel (BossBar fill now inside a boss-channel element).
- Bronze XP rule.
- Skipped: the health globe and 8-slot hotbar strip (the HUD uses bars and 6 slots) and the paper-doll panel (its slots don't line up).
- Cursors: spear as the default (Player Settings), scroll over people, gauntlet over usable things, sword over enemies (ClickToInteract).
- Status icons: StatusIconSet asset (UI/StatusIcons.asset) maps buff name keys to icons (Demeter's blessing, Rally, Slow, Stun, and more ready). The HUD shows buffs, boons and slows as icons with seconds left (text fallback); a stun icon shows on the target frame.
- Environment textures: ArtWiring.Surface with per-surface tiling.
- Rarian Plain: failing-wheat ground, ploughed-soil furrows, limestone stonework.
- Eleusis: dirt-road ground, threshing-floor agora, terracotta roofs.
- Ploutonion: cave-rock cliffs and floor, frosted threshold apron.
- VFX masks:
- Boss telegraphs now draw the painted shapes: Ring (pools, inner ring), Cone (exhale), Line arrow (grab), Inrush swirl (the Pull). Telegraph meshes got UVs fitted to each mask.
- Target ring: the painted T_FX_TargetRing on a flat quad (the line is the fallback).
- Hit sparks: the T_FX_HitSparkSheet 4×4 flipbook, additive.
- Not used yet: LootBeam, UmbralColdMist, FrostSpreadDecal; Bark and GroveFloor (Zone B); the codex plate.
- Compiled clean; no stylesheet warnings.