Dev notes ·

Meshy models remeshed, downloaded, and put in the game

  • Remesh (free) from each textured version: creatures 30K, props and Polydegmon parts 10K, weapons 3K. Remeshing from the untextured version loses the texture, so the textured one is the right source. All 48 done.
  • Downloads: 48 zips (FBX plus BaseColor, Normal, Metallic, Roughness and MetallicRoughness maps) in the user's Downloads folder.
    • Unpacked as SM_Name/ to 02-3d/models/ on the NAS and to Assets/_Project/Art/Models/Meshy/ (2.1 GB).
    • The mapping from Meshy's auto-names to our names (e.g. "Ancient Candle Ring" = SM_Kernos, "Leaf Spear" = SM_BronzeKnife) is in scratchpad meshy_names.json.
  • MeshyArt editor tool:
    • Import settings: no embedded materials, compressed meshes, textures at 1K (2K for creatures).
    • A URP Lit material per model from its colour and normal maps.
    • Place (scaled to a height), Swap (a model into a grey-box group, hiding the shapes but keeping their colliders), and enemy prefabs.
  • In the scenes:
    • Eleusis: stall, bounty board, forge, gambler's table, occultist's brazier, Hestia's hearth, stash chest, well, refugee bundles, grain sacks, pithos, kernos and amphorae, and a Hermes shrine by the waypoint.
    • Rarian Plain: Demeter shrine, loot chest, sluice gate, Hermes herm, Hestia rest, milestone, grave stelae on the barrows, scarecrows, cart.
    • Sacred Grove: cutters' camp kit, stump set, Old Altar offering table, votive hangings, Hermes shrines at the waypoints, and the Threshold Warden statue.
    • Ploutonion: Hermes shrine; Polydegmon's vessels become Meshy bowls and jars, and its hands Meshy bronze and bone arms.
    • Enemies: the Keres (hovering, with a Bob component) and the Dryad Blight use Meshy bodies. The Skeletal Hoplite keeps the animated Sidekick knight until it's rigged.
  • Not yet used: the weapon models (for the class models' hands), the grain scythe, the Rarian Sheaf world drop, and the Skeletal Hoplite mesh (needs a rig: Meshy's rigging is free).
  • Fixed: Meshy FBX files are Z-up, so the models are now stood upright in a holder (Rx -90). Pink trees in one shot were only shaders still compiling. Tests 258/258. Build D:\Dev\BuildsmbersOfOlympus�6-10-23_2104\ (454 MB). Commit 01924a8.
  • Next: weapons in the class models' hands, the scythe on the First Furrow, the Sheaf world drop, and rigging the Skeletal Hoplite in Meshy (free).

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