- EditMode tests: 257 of 257 pass. The first run had 2 failures:
- The charm test was out of date (the Sheaf now goes in the Charm slot). It's replaced by two tests: the charm goes in its slot, and consumables and Sigils can't be worn.
- Key remaps didn't survive a restart. The input map is built in code, so its binding ids are new each launch. Remaps are now saved by action name and binding index; old saved remaps read as none.
- Scenes: in batch mode the "already exists, rebuild?" dialogs answered Cancel. They now say yes in batch mode (
GreyboxSceneBuilder.ConfirmRebuild). The data and the five shipped scenes were regenerated, and the gap-pass content is now in them. - Release build: D:\Dev\Builds\EmbersOfOlympus\2026-10-22_1824\EmbersOfOlympus.exe (194 MB). The two earlier folders from today were built before the scenes were rebuilt.
- The build report has one warning: "No RuntimePipelineConfig asset found… Pipeline will be disabled in Player builds." Check that the build renders correctly.
- Company and product names are still the defaults.
- Commit 55ec32e on
act1-gap-pass.
- Merged
act1-gap-passintomain(merge commit f9ce45c). The branch is kept.