Dev notes ·

Batch tests and release build (Unity closed)

  • EditMode tests: 257 of 257 pass. The first run had 2 failures:
    • The charm test was out of date (the Sheaf now goes in the Charm slot). It's replaced by two tests: the charm goes in its slot, and consumables and Sigils can't be worn.
    • Key remaps didn't survive a restart. The input map is built in code, so its binding ids are new each launch. Remaps are now saved by action name and binding index; old saved remaps read as none.
  • Scenes: in batch mode the "already exists, rebuild?" dialogs answered Cancel. They now say yes in batch mode (GreyboxSceneBuilder.ConfirmRebuild). The data and the five shipped scenes were regenerated, and the gap-pass content is now in them.
  • Release build: D:\Dev\Builds\EmbersOfOlympus\2026-10-22_1824\EmbersOfOlympus.exe (194 MB). The two earlier folders from today were built before the scenes were rebuilt.
    • The build report has one warning: "No RuntimePipelineConfig asset found… Pipeline will be disabled in Player builds." Check that the build renders correctly.
    • Company and product names are still the defaults.
  • Commit 55ec32e on act1-gap-pass.
  • Merged act1-gap-pass into main (merge commit f9ce45c). The branch is kept.

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