Dev notes ·

Git set up, plus a gap pass over the plan (built, compiled, not tested in Unity yet)

  • Git: the repo lives at D:\Dev\embers-of-olympus-unity. Binaries are stored with LFS, there's no remote, and nothing is ever pushed.
    • main is at commit 8b4b986, tagged plan-step-27.
    • The gap pass is on branch act1-gap-pass, one commit per item (d87261c through c0bcbff).
  • Field Rats: a fast beast, 14 HP. Their den is in the Drowned Channel (7 rats). Their codex line is canon.
  • Ultimates:
    • Huntress, Call of the Wild Hunt: summons a pack, and the Dismissal stuns when it ends.
    • Oracle, Apollo's Reproach: a plague zone that hits again and again and blinds.
  • Boss mechanics by difficulty:
    • Heroic: the Cold Exhale sweeps 100°, and an add that gets re-consumed empowers the boss (+10% each, up to 5).
    • Divine: adds shield formations (+block when shields stand near each other) and the Unfinished Rite, a mark that you clear by standing on a shrine remnant.
    • Every boss ability plays its own tell sound (placeholder WAVs for now).
  • Forgemaster Chalkon (anvil, east of the hearth) and Occultist Melaina (DRAFT names; their canon standing lines are used verbatim):
    • Chalkon adds sockets: up to 2, on weapons, head and chest.
    • Melaina rerolls one affix.
    • Two Sigils: Kleos (first Warden kill) and Arete (The Third Milestone). The Doru, Hornbow and Laurel Stave have 1 socket from the start.
  • Attributes:
    • What each one gives:
      • Might: damage and footing.
      • Finesse: crit and dodge.
      • Vitality: health.
      • Spirit: resource pool and regen.
    • Each class grows them differently. New affixes: of Might, of Finesse, of Vitality.
  • Gamepad in menus: the d-pad or stick moves between buttons and A presses. A button always has focus while a menu is open.
  • Shuffled ground (skeleton-plus-shuffle): the furrows' grain, the cut grove's stumps and the deep grove's stones each have 3 layouts. The run's seed picks one; it's saved, and it changes when the act starts over.
  • Ch. 2 guard-or-stop: at the Cutters' Camp you can either stand with the cutters or bar the grove path. Choosing one hides the other. The denouement then announces one of two lines (DRAFT):
    • "The cutters' children were warm this winter…"
    • "The grove still stands… It was a cold winter."
  • Still open (the user decides):
    • Uniques and sets: for now only the Sheaf, as act-1-items says.
    • Where the music comes from.
    • The draft names: Damon, Aithra, Tychon, Light Bolt, Chalkon, Melaina.
    • The company and product names.
    • Close Unity so the batch tests and the release build can run.

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