- Waypoint pads: the flat dark disc is gone; every pad is dressed at load (WaypointPadArt) with a carved stone dais (local FLUX texture T_WaypointPad: Greek meander ring, blue runes that breathe). Material M_WaypointPad built by PortalAssets.
- Eleusis only is in daylight: DarkMood.TownDay (high warm sun) and a procedural blue sky (M_Sky_GreekDay) via SceneLook; the other areas stay dark.
- Hens and the goat no longer hop: Wanderer has a waddle gait (rocking and a small bob while walking, hens peck when still); the Meshy models are static so it is a procedural gait.
- Telesterion: the old hidden grey-box platform (1.2 m, wider than the temple) is gone; measured the model's faces (floor 1.3 m up, cella 13.5 x 8.2 m, door 1.8 m): a ramp over the steps, a floor, solid cella walls with the door gap, and columns. PlayMode tests walk a character in without jumping and check the walls stop it.
- Town gate: solid posts and lintel, and two plank doors (local FLUX planks) that swing open as the hero comes within 10 m (GateDoors); on both town gates (Eleusis and the Plain).
- Bag: the grid was 632 px wide inside a 560 px window; now 8 columns of 416 px, and the inventory window sits clear of the minimap and tracker (right 400 px).
- Stash: two tabs, Shared (all characters, shared_stash.json) and Personal (in the character save: SaveData.PersonalStash). Older saves have no personal stash: their old items are in the Shared tab.
- Ledger AI-651/652; build 2026-10-26_1330; committed on main.